

Invention is an Elite Skill, and requires 80 in Smithing, Crafting and Divination to begin training. Higher levels allow more types of creature to be caught.Ĭustomise your gear with cutting-edge augmentations. Higher levels create more potent potions.Īllows the trapping of various wild creatures using different methods. Higher levels allow more advanced items to be made.Īllows the creation of potions from herbs, used to temporarily bestow a variety of different effects. Higher levels allow more types of logs to be burnt.Īllows the creation of bows, arrows, bolts and crossbows from logs. Higher levels allow more types of fish to be caught.Īllows fires to be built from logs. Higher levels allow more crop types to be grown.Īllows fish - one of the main sources of food - to be retrieved from bodies of water. Higher levels allow deeper floors to be accessed.Īllows crops to be grown for use in other skills, notably herbs for Herblore. Gather the scattered divine energy of Guthix and weave it into powerful portents, signs, and temporary skilling locations.Īllows exploration of the randomly generated dungeons of Daemonheim. Reduces the accuracy of opponents' attacks from all styles and allows stronger armour to be equipped. Higher levels allow more items to be crafted. Higher levels allow the creation of more decorative furnishings and rooms.Īllows the creation of a wide range of items such as jewellery, leather armour and battlestaves. Also unlocks several important combat abilities.Īllows the creation and improvement of a Player-Owned House. Increases your maximum amount of life points. Higher levels allow better foods (that heal more life points) to be prepared. Also allows the use of more powerful weapons.Īllows fish and other food to be cooked on a fire or range. Uncover lost knowledge that grants access to ancient summoning, ancient invention and relics that offer passive benefits whenever you play. Improves run energy regeneration rate, as well as allowing access to shortcuts around the world.
