

A chaotically-aligned character will make choices based on furthering his or her own goals, without any regard for the group's wishes or wellbeing. Chaotic – Chaos is the opposite of law and is the equivalent of evil.In any given situation, a character with a lawful alignment will predictably put the safety and goals of the group first, ahead of his or her desires or safety. Lawful – Law is the equivalent of good.In the Red Box rules, there are three alignments: Your character's alignment sets the stage for interactions with others – and plays a part in what actions the character might or might not do. Next comes a very basic aspect of the character's personality: his or her alignment. Elves also have infravision and can see 60 feet in the dark and can detect things like hidden doors.Ĭombine ability scores with a class, and you have the basic skeleton of a character. Elf – another smallish demihuman character, elves are kind of a cross between fighters and magic users, so they require high levels of both strength and intelligence.They are also, like dwarves, capable of sustaining magic attacks better than human characters. These abilities make halflings difficult to hit in combat, which makes them excellent fighters. Halfling – a tiny, 3-foot, 60-pound demihuman character who is high in both dexterity and constitution.Dwarf – a 4-foot-tall nonhuman with a beard (both males and females alike), whose abilities are based on strength, constitution and their special ability to deflect magic.They tend to hang back during combat, not having much strength. Thief – a dexterous human who can pick locked doors and detect traps, making them invaluable.The magic-user is high in dexterity, for throwing balls of lighting accurately, and in intelligence, which is required for learning new spells from books. Magic-user – a human with a high intelligence score.Their spells come through meditation (accounting for the need for a high wisdom ability score). These humans are usually high in strength, dexterity and wisdom, so they can both fight and cast spells. Cleric – a cross between a fighter and a wizard.

Fighters are typically responsible for taking on threats to protect the rest of the group. Fighter – a human of above-average strength who is skilled in combat.Let's tell our DM we're rolling to the next page to get into a little more detail about how this fantasy works. Your character will grow and change as you use these points to level up, or earn stronger stats and better skills.Īnd there you have it! You're playing Dungeons & Dragons now! OK, not exactly.
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Each PC has specific characteristics and attributes that will affect those decisions – like extra firepower, a keen mind or an overarching desire to do good – but your decisions as a player will also affect how your character's skills are used, and how they grow or diminish.Īs you play, the DM will grant your character experience points based on how you contribute to the campaign. PCs evolve through the campaign based on the decisions they make and what they learn. If you're not the DM, you're a player, and your character is a player character, or PC for short.
